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Plague Inc. is a strategy-simulation game in which the player indirectly control
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Plague Inc. is a strategy-simulation game in which the player indirectly controls a plague, which has infected patient zero. The player can choose between game modes and pathogens and complete the objective set by the game mode by evolving the plague and adapting to various environments. The goals include, but are not limited to, infecting and killing the world’s population with a pathogen, enslaving the world’s population with the ‘Neurax Worm’ or converting the world’s population into zombies with the ‘Necroa Virus’. However, there is a time pressure to complete the game before humans (the opponent) develop a cure for the plague.
The developer has said it is ‘a bit like the film Contagion except you are on the other side’. The film Contagion was a partial inspiration for the game, according to the developer. The developer has said the game was partially inspired by Pandemic 2, a browser-based Flash game released in 2008 by Dark Realm Studios.
The player can use many different types of pathogens, each with its own advantages and disadvantages which influence evolution decisions. Initially, the player may only select bacteria. Subsequent pathogens are unlocked by winning the game with the previous one on Normal or Brutal Mode. These include virus, fungus, parasite, prion, nano-virus, and bio-weapon.
Write a two-page, typed, double-spaced summary describing how you applied FOUR epidemiological principles during the game to “eradicate humanity.” Each epidemiological principle described should differ across the levels of the game. Namely, you should describe how your strategies differed for each type of plague. PLEASE BOLDFACE EACH CONCEPT IN THE TEXT OF YOUR PAPER, SO THAT THEY ARE EASY TO LOCATE.